Change UpdateRange to always show dead units as opaque
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@@ -84,7 +84,9 @@ end
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function UnitFrame:UpdateRange()
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function UnitFrame:UpdateRange()
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local unit = self.unit
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local unit = self.unit
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if not UnitIsFriend("player", unit) and IsSpellInRange("Lightning Bolt", unit) ~= 1 then
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if UnitIsDead(unit) then
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self.secureFrame:SetAlpha(1.0)
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elseif not UnitIsFriend("player", unit) and IsSpellInRange("Lightning Bolt", unit) ~= 1 then
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self.secureFrame:SetAlpha(0.2)
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self.secureFrame:SetAlpha(0.2)
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elseif UnitIsFriend("player", unit) and IsSpellInRange("Healing Surge", unit) ~= 1 then
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elseif UnitIsFriend("player", unit) and IsSpellInRange("Healing Surge", unit) ~= 1 then
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self.secureFrame:SetAlpha(0.2)
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self.secureFrame:SetAlpha(0.2)
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