Change UpdateRange to always show dead units as opaque

This commit is contained in:
2023-03-18 05:15:02 +01:00
parent 8271092d42
commit b87aea2f9e

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@@ -84,7 +84,9 @@ end
function UnitFrame:UpdateRange() function UnitFrame:UpdateRange()
local unit = self.unit local unit = self.unit
if not UnitIsFriend("player", unit) and IsSpellInRange("Lightning Bolt", unit) ~= 1 then if UnitIsDead(unit) then
self.secureFrame:SetAlpha(1.0)
elseif not UnitIsFriend("player", unit) and IsSpellInRange("Lightning Bolt", unit) ~= 1 then
self.secureFrame:SetAlpha(0.2) self.secureFrame:SetAlpha(0.2)
elseif UnitIsFriend("player", unit) and IsSpellInRange("Healing Surge", unit) ~= 1 then elseif UnitIsFriend("player", unit) and IsSpellInRange("Healing Surge", unit) ~= 1 then
self.secureFrame:SetAlpha(0.2) self.secureFrame:SetAlpha(0.2)