From b87aea2f9e38eba273edb9c238d3084ebe6c21a9 Mon Sep 17 00:00:00 2001 From: omicron Date: Sat, 18 Mar 2023 05:15:02 +0100 Subject: [PATCH] Change UpdateRange to always show dead units as opaque --- src/types/unitframe.lua | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/types/unitframe.lua b/src/types/unitframe.lua index 560b380..884b0b3 100644 --- a/src/types/unitframe.lua +++ b/src/types/unitframe.lua @@ -84,7 +84,9 @@ end function UnitFrame:UpdateRange() local unit = self.unit - if not UnitIsFriend("player", unit) and IsSpellInRange("Lightning Bolt", unit) ~= 1 then + if UnitIsDead(unit) then + self.secureFrame:SetAlpha(1.0) + elseif not UnitIsFriend("player", unit) and IsSpellInRange("Lightning Bolt", unit) ~= 1 then self.secureFrame:SetAlpha(0.2) elseif UnitIsFriend("player", unit) and IsSpellInRange("Healing Surge", unit) ~= 1 then self.secureFrame:SetAlpha(0.2)