Fix bug with min/max damage parsing

This commit is contained in:
2023-10-25 23:31:42 +02:00
parent b9f1520b83
commit c945416bd0
3 changed files with 86 additions and 8 deletions

View File

@@ -24,8 +24,12 @@ special_stats = {
"poisonmindam": {"template": "dmg-pois"},
"poisonmaxdam": None,
"poisonlength": None,
"mindamage": {"template": "dmg-norm"},
"maxdamage": None,
"mindamage": {"template": "dmg-min"},
"maxdamage": {"template": "dmg-max"},
"secondary_mindamage": {"template": "dmg-min"},
"secondary_maxdamage": {"template": "dmg-max"},
"item_throw_mindamage": {"template": "dmg-min"},
"item_throw_maxdamage": {"template": "dmg-max"},
"item_maxdamage_percent": {"template": "dmg%"}, # max before min for this stat
"item_mindamage_percent": None,
"item_addclassskills": {
@@ -39,8 +43,8 @@ special_stats = {
# instead of relying on the debug tooltips of properties.txt, since the game does not
# actually use those, but rather they are present for the excel developers.
properties_patches = {
"dmg-min": {"stat1": "secondary_mindamage"},
"dmg-max": {"stat1": "secondary_maxdamage"},
"dmg-min": {"stat1": "VARIABLE"},
"dmg-max": {"stat1": "VARIABLE"},
"dmg%": {"stat1": "item_maxdamage_percent", "stat2": "item_mindamage_percent"},
}
@@ -97,10 +101,12 @@ for stat in itemstatcost:
obj = {
"text": prop["tooltip"],
"save_bits": [],
"save_add": itemstatcost[prop["stats"][0]]["save_add"],
"save_param_bits": itemstatcost[prop["stats"][0]]["save_param_bits"],
"save_add": itemstatcost[stat]["save_add"],
"save_param_bits": itemstatcost[stat]["save_param_bits"],
}
for prop_stat in prop["stats"]:
if prop_stat == "VARIABLE":
prop_stat = stat
if itemstatcost[prop_stat]["save_add"] != obj["save_add"]:
print(
f"Unexpected divergence in save_add for stats in prop {special_stats[stat]}"

View File

@@ -89,9 +89,16 @@
"save_param_bits": null
},
"21": {
"text": "Adds #-# Damage",
"text": "+# to Minimum Damage",
"save_bits": [
6
],
"save_add": 0,
"save_param_bits": null
},
"22": {
"text": "+# to Maximum Damage",
"save_bits": [
6,
7
],
"save_add": 0,
@@ -869,6 +876,22 @@
"save_add": 0,
"save_param_bits": null
},
"159": {
"text": "+# to Minimum Damage",
"save_bits": [
6
],
"save_add": 0,
"save_param_bits": null
},
"160": {
"text": "+# to Maximum Damage",
"save_bits": [
7
],
"save_add": 0,
"save_param_bits": null
},
"179": {
"text": "#% to Attack Rating versus [Monster Type]",
"save_bits": [

View File

@@ -139,3 +139,52 @@ class ParseItemTest(unittest.TestCase):
data, item = parse_item(data)
self.assertEqual(data, b"")
self.assertEqual(str(item.stats[7]), "+2 to Druid Skill Levels")
def test_stat_min_max_damage(self):
# Magic javelin with 3 to minimum damage and 21 attack rating
# Mod is id 21 (mindmg)
# Note: Since this is a javelin, it also has the stat 159 (min throwing dmg)
data = bytes.fromhex(
"10008000050014dddb05074ae2c006f10e701010a065420515864fc37f"
)
data, item = parse_item(data)
self.assertEqual(data, b"")
self.assertEqual(str(item.stats[1]), "+3 to Minimum Damage")
self.assertEqual(str(item.stats[2]), "+3 to Minimum Damage")
# Rare spear with 2 max dmg + some other stats
# Mod is id 24 (secondary_maxdmg)
data = bytes.fromhex(
"10008000050094e6095cd89f590b23557340c2629612233cf09010a14183094260109c6866232080cc7f"
)
data, item = parse_item(data)
self.assertEqual(data, b"")
self.assertEqual(str(item.stats[2]), "+2 to Maximum Damage")
# Unique: Husoldal Evo
# Adds 20-32 damage mod + its other stats
# Mod is 2 stats: id 23 (secondary_mindmg) and id 24 (secondary_maxdmg)
data = bytes.fromhex(
"10008000051cd4611704229c67b1472db89111a158b109e95ca0308094c85d507502ff01"
)
data, item = parse_item(data)
self.assertEqual(data, b"")
self.assertEqual(str(item.stats[2]), "+20 to Minimum Damage")
self.assertEqual(str(item.stats[3]), "+32 to Maximum Damage")
# Jewel with minimum & maximum damage (+ others)
# This jewel has all of the stats:
# Primary (21, 22)
# Secondary (23, 24)
# Throwing (159, 160)
data = bytes.fromhex(
"10008000050014dd004269ea621ed446f0e05be494e9d02b0e9ca8a058085c50300464045e7c524005fe03"
)
data, item = parse_item(data)
self.assertEqual(data, b"")
self.assertEqual(str(item.stats[1]), "+10 to Minimum Damage")
self.assertEqual(str(item.stats[2]), "+1 to Maximum Damage")
self.assertEqual(str(item.stats[3]), "+10 to Minimum Damage")
self.assertEqual(str(item.stats[4]), "+1 to Maximum Damage")
self.assertEqual(str(item.stats[6]), "+10 to Minimum Damage")
self.assertEqual(str(item.stats[7]), "+1 to Maximum Damage")