Bundle of fixes #10
@@ -389,10 +389,9 @@ function UnitFrame:Disable()
|
|||||||
if self.hideInRaid then
|
if self.hideInRaid then
|
||||||
UnregisterAttributeDriver(self.secureFrame, "state-visibility")
|
UnregisterAttributeDriver(self.secureFrame, "state-visibility")
|
||||||
elseif self.unit ~= "player" then
|
elseif self.unit ~= "player" then
|
||||||
UnregisterUnitWatch(self.secure_frame, self.condition)
|
UnregisterUnitWatch(self.secureFrame, false)
|
||||||
else
|
|
||||||
self.secureFrame:Hide()
|
|
||||||
end
|
end
|
||||||
|
self.secureFrame:Hide()
|
||||||
end
|
end
|
||||||
|
|
||||||
-- returns true if this unit is a target unit
|
-- returns true if this unit is a target unit
|
||||||
|
|||||||
Reference in new issue
Block a user