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Author SHA1 Message Date
omicron 289a555cee Fix font and status bars to use new API arguments 2026-10-28 18:24:52 +01:00
omicron eaebe470b9 Add multiple spell ids support to AuraTrigger
Before AuraTrigger only supported a single spell id but now multiple
spells can activate the same trigger.

Related changes:
- Change the glue between AuraList and AuraTrigger to match this new functionality.
- Update the default frame config
2026-06-26 01:25:10 +02:00
omicron 8be0732930 Replace Trigger:SetState by Trigger:SetStateAndData
Update the use of the old API in most triggers except AuraTrigger. This
means the code isn't in a working state at this commit.
2026-06-25 21:58:04 +02:00
omicron 86e5ed78b0 Change the sort algorithm to use UnitExist instead of frame:IsShown
When UNIT_PET fires, pet units will exist but the UnitWatch will not yet
have shown the frame.
2026-06-24 00:37:15 +02:00
omicron 77ae4ddad3 Make UnitGroup trigger sort on UNIT_PET 2026-06-20 00:24:18 +02:00
omicron 5ac84782d2 Add raid pets to the hardcoded configuration 2026-06-20 00:21:25 +02:00
omicron 24a72cb02f Fixed typos and logic error in UnitFrame:Disable
This function is currently unused so these changes are not tested. The
Disable function now always hides the UnitFrame and calls
UnregisterUnitWatch with the correct parameters.
2026-03-18 02:41:39 +01:00
omicron 851fb5740b Fix type in AuraList:UpdateAura
Due to a typo AuraTrigger:UpdateAura always received nil as its first
(before) parameter. This parameter is currently unused so it did not
trigger an error.
2026-03-18 01:29:43 +01:00
omicron b9d16f5ba2 update config for TBC shaman play 2026-03-18 01:27:07 +01:00
omicron 90d71a54cf temporary enhancement hack: show debuffs in a suboptimal way
In new dungeons you don't really know what debuffs you want to see so
it's hard to configure them. To deal with this I added a quick but
suboptimal feature to show up to 5 debuffs automatically on the unit
frames. It's not great, but it's not terrible either. A hardcoded list
of debuffs to ignore is added too.
2026-03-07 13:21:12 +01:00
2 changed files with 73 additions and 128 deletions

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-128
View File
@@ -29,7 +29,6 @@ local colors = {
red = { 1, 0, 0 }, red = { 1, 0, 0 },
blue = { 0.4, 0.4, 1 }, blue = { 0.4, 0.4, 1 },
light_blue = { 0.7, 0.7, 1 }, light_blue = { 0.7, 0.7, 1 },
green = { 0.2, 0.9, 0.2 },
} }
---@param list number[] ---@param list number[]
@@ -44,9 +43,6 @@ end
local AURAS_PRIEST_RENEW = set({ 139, 6074, 6075, 6076, 6077, 6078, 10927, 10928, 10929, 25315, 25221, 25222 }) local AURAS_PRIEST_RENEW = set({ 139, 6074, 6075, 6076, 6077, 6078, 10927, 10928, 10929, 25315, 25221, 25222 })
local AURAS_PRIEST_PWS = set({ 17, 592, 600, 3747, 6065, 6066, 10898, 10899, 10900, 10901, 25217, 25218 }) local AURAS_PRIEST_PWS = set({ 17, 592, 600, 3747, 6065, 6066, 10898, 10899, 10900, 10901, 25217, 25218 })
local AURAS_DRUID_LIFEBLOOM = set({ 33763 })
local AURAS_DRUID_REJUV = set({ 774, 1058, 1430, 2090, 2091, 3627, 8910, 9839, 9840, 9841, 25299, 26981, 26982 })
local AURAS_DRUID_REGROWTH = set({ 8936, 8938, 8939, 8940, 8941, 9750, 9856, 9857, 9858, 26980 })
local function RangeConfig() local function RangeConfig()
local _, class = UnitClass("player") local _, class = UnitClass("player")
@@ -62,12 +58,6 @@ local function RangeConfig()
enemy = "Smite", enemy = "Smite",
fade = 0.2, fade = 0.2,
} }
elseif class == "DRUID" then
return {
friendly = "Rejuvenation",
enemy = "Wrath",
fade = 0.2,
}
else else
return { return {
fade = 0.2, fade = 0.2,
@@ -183,66 +173,6 @@ local function MouseConfig()
data = "/cast [@UNIT,help]Leap of Faith;\n/stopspelltarget", data = "/cast [@UNIT,help]Leap of Faith;\n/stopspelltarget",
}, },
} }
elseif class == "DRUID" then
return {
-- No modifier
{ button = "mouse1", mods = {}, kind = "target" },
{
button = "mouse2",
mods = {},
kind = "macro",
data = "/use [@UNIT,help]Rejuvenation",
},
{
button = "wheel-up",
mods = {},
kind = "macro",
data = "/use [@UNIT,help]Lifebloom",
},
{
button = "wheel-down",
mods = {},
kind = "macro",
data = "/use [@UNIT,help]Regrowth",
},
-- ctrl
{
button = "wheel-up",
mods = { ctrl = true },
kind = "macro",
data = "/use [@UNIT,help]Abolish Poison"
},
{
button = "wheel-down",
mods = { ctrl = true },
kind = "macro",
data = "/use [@UNIT,help]Remove Curse"
},
-- alt
{
button = "mouse1",
mods = { alt = true },
kind = "macro",
data = "/use [@UNIT,help]Innervate",
},
{
button = "mouse2",
mods = { alt = true },
kind = "macro",
data = "/use [@UNIT,dead,help]Rebirth",
},
-- Shift
{
button = "wheel-down",
mods = { shift = true },
kind = "macro",
data = "/use [@UNIT,help]Swiftmend",
},
{ button = "mouse2", mods = { shift = true }, kind = "togglemenu" },
}
elseif class == "MONK" then elseif class == "MONK" then
return { return {
-- No modifier -- No modifier
@@ -517,64 +447,6 @@ local function TriggerClassConfig()
}, },
}, },
} }
elseif class == "DRUID" then
return {
{
kind = "AuraTrigger",
spellIds = AURAS_DRUID_LIFEBLOOM,
own = true, -- Lifebloom
indicator = {
kind = "SquareIndicator",
size = 17,
point = "BOTTOMLEFT",
x = 3,
y = 3,
color = colors.green,
showStacks = true,
fadeTime = 7.0,
flashTime = 2,
},
},
{
kind = "AuraTrigger",
spellIds = AURAS_DRUID_REGROWTH,
own = true, -- Regrowth
indicator = {
kind = "SquareIndicator",
size = 17,
point = "BOTTOMLEFT",
x = 22,
y = 3,
color = colors.yellow,
fadeTime = 21.0,
},
},
{
kind = "AuraTrigger",
spellIds = AURAS_DRUID_REJUV,
own = true, -- Rejuvenation
indicator = {
kind = "SquareIndicator",
size = 17,
point = "BOTTOMLEFT",
x = 41,
y = 3,
color = colors.violet,
fadeTime = 12.0,
},
},
{
kind = "StatusTrigger",
status = "Burn",
invert = false,
indicator = {
kind = "BorderIndicator",
thickness = 3.0,
color = colors.red,
level = 0,
},
},
}
elseif class == "PALADIN" then elseif class == "PALADIN" then
return { return {
{ {
+73
View File
@@ -126,6 +126,8 @@ function UnitFrame:Init(unit, config)
self:CreateTriggers(config.triggers) self:CreateTriggers(config.triggers)
self:InitDebuffs()
self:RegisterEvents() self:RegisterEvents()
self:Enable() self:Enable()
end end
@@ -491,6 +493,74 @@ function UnitFrame:GROUP_ROSTER_UPDATE()
end end
end end
-- FIXME: This is a total hack job, just quickly want to get debuffs rendering on my unit frames to learn new dungeons
function UnitFrame:InitDebuffs()
local icons = {}
self.debuffIndicators = icons
for i = 1, 5 do
local icon = IconIndicator:new(self, 17, "BOTTOMRIGHT", -2 - (i - 1) * 19, 2, true, 10.0, nil, true)
icons[i] = icon
end
end
local ignoredDebuffs = {
[57723] = true, -- Sated, shaman lust debuff (alliance)
[57724] = true, -- Sated, shaman lust debuff (horde)
[80354] = true, -- Temporal displacement
[390435] = true, -- Exhausstion
[264689] = true, -- Fatigued
[87024] = true, -- Cauterized
[45181] = true, -- Cheated Death
[41425] = true, -- hypothermia
[124275] = true, -- Light stagger
[124274] = true, -- moderate stagger
[124273] = true, -- heavy stagger
[25771] = true, -- Forbearance
[456447] = true, -- Battle-Scarred Veteran
[382912] = true, -- Well-Honed Instincts
[1223611] = true, -- Ethereal Exhaustion
[456779] = true, -- Will of the Dawn
[448005] = true, -- Light of the Martyr
[157131] = true, -- Recently Saved by the Light
[387847] = true,
[206151] = true, -- Challenger's Burden
[113942] = true, -- Demonic Gateway
[1216943] = true, -- void pulsar
[462661] = true, -- Voidbinding
[1239229] = true, -- k'areshi surge
[449042] = true, -- Radiant Light
-- blood draw
}
function UnitFrame:UpdateDebuffs()
local auras = {}
local i = 1
while #auras < 5 do
local aura = C_UnitAuras.GetAuraDataByIndex(self.unit, i, "HARMFUL")
if aura == nil then
break
end
if not ignoredDebuffs[aura.spellId] then
table.insert(auras, aura)
end
i = i + 1
end
for i = 1, 5 do
local aura = auras[i]
local icon = self.debuffIndicators[i]
if aura then
if icon.frame then
icon:Update(aura)
else
icon:Show(aura)
end
elseif icon.frame then
icon:Hide()
end
end
end
function UnitFrame:UNIT_AURA(unit, info) function UnitFrame:UNIT_AURA(unit, info)
if self:HasUnitChanged() then if self:HasUnitChanged() then
self:UpdateAll(true) self:UpdateAll(true)
@@ -499,6 +569,8 @@ function UnitFrame:UNIT_AURA(unit, info)
if self.auras:Update(info) then if self.auras:Update(info) then
self:UpdateHealthColor() self:UpdateHealthColor()
end end
self:UpdateDebuffs()
end end
function UnitFrame:UNIT_HEALTH() function UnitFrame:UNIT_HEALTH()
@@ -602,6 +674,7 @@ function UnitFrame:UpdateAll(unitChanged)
self:UpdateRange() self:UpdateRange()
self:UpdateName() self:UpdateName()
self:UpdateRole() -- Also calls UpdatePower if power is visible self:UpdateRole() -- Also calls UpdatePower if power is visible
self:UpdateDebuffs()
end end
function UnitFrame:UpdateHealth() function UnitFrame:UpdateHealth()