Add level and top arguments to StatusBar constructor
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@@ -20,19 +20,22 @@ local types = omi.GetModule("types")
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types.StatusBar = types.CreateClass("StatusBar")
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local StatusBar = types.StatusBar
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function StatusBar:Init(parent, width, height)
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function StatusBar:Init(parent, width, height, level, top)
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if top == nil then top = true end
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level = level or 0
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-- parent: the parent frame
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-- pct: nil if no percent value is shown, otherwise "left", "right" or "center"
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-- value: nil if no value is shown, otherwise "left", "right" or "center"
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-- text: nil if no text is shown, otherwise "left", "right" or "center"
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-- stack: another StatusBar we will stack under
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self.parent = parent
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local parentFrame = parent.secureFrame
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local bar = CreateFrame("StatusBar", nil, parentFrame)
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bar:SetFrameStrata("MEDIUM")
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bar:SetFrameLevel(10)
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bar:SetFrameLevel(level)
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if top then
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bar:SetPoint("TOPLEFT", parentFrame, "TOPLEFT", 0, 0)
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else
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bar:SetPoint("BOTTOMLEFT", parentFrame, "BOTTOMLEFT", 0, 0)
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end
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bar:SetSize(width, height)
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bar:SetStatusBarTexture("Interface\\Addons\\OmicronFrames\\media\\textures\\bar_subtle_diagonal")
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@@ -58,6 +61,14 @@ function StatusBar:SetValue(value)
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self.bar:SetValue(value)
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end
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function StatusBar:Show()
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self.bar:Show()
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end
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function StatusBar:Hide()
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self.bar:Hide()
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end
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function StatusBar:SetInterpolatedColor(start, stop, progress)
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local r = start[1] + (stop[1] - start[1])*progress
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local g = start[2] + (stop[2] - start[2])*progress
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