Add enchantment parsing
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@@ -30,7 +30,7 @@
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"40": {"bits": [5], "bias": 0, "text": "+{0}% to Maximum Fire Resist"},
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"41": {"bits": [8], "bias": 50, "text": "Lightning Resist +{0}%"},
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"42": {"bits": [5], "bias": 0, "text": "+{0}% to Maximum Lightning Resist"},
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"43": {"bits": [8], "bias": 50, "text": "Cold Resist +{0}%"},
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"43": {"bits": [9], "bias": 200, "text": "Cold Resist +{0}%"},
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"44": {"bits": [5], "bias": 0, "text": "+{0}% to Maximum Cold Resist"},
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"45": {"bits": [8], "bias": 50, "text": "Poison Resist +{0}%"},
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"46": {"bits": [5], "bias": 0, "text": "+{0}% to Maximum Poison Resist"},
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@@ -6,6 +6,7 @@ from enum import Enum
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_data_path = os.path.join(os.path.dirname(os.path.abspath(__file__)), "data")
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_basetype_map = None
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_affix_map = None
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class Quality(Enum):
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@@ -35,14 +36,20 @@ class LowQualityType(Enum):
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@dataclass
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class Affix:
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name_id: int
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id: int | None = None # TODO: read this
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# TODO: data
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stat_id: int | None = None # TODO: These 3 should probably not be optional
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stat_values: list[int] | None = None
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stat_text: str | None = None
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def print(self, indent=5):
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# TODO: name lookup
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# TODO: modified lookup
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# TODO: adding in data
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print(" " * indent, f"{self.name_id} {hex(self.name_id)}")
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if self.stat_text:
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subst_text = self.stat_text
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for i, val in enumerate(self.stat_values):
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replace = "{" + str(i) + "}"
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subst_text = subst_text.replace(replace, str(val))
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else:
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subst_text = "<No text>"
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print(" " * indent, f"{hex(self.name_id)}: {subst_text}")
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def txtbits(bits: bitarray) -> str:
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@@ -121,6 +128,17 @@ class Item:
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print(" " * indent, f"Runeword Id: {self.runeword_id}") # TODO: name lookup
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if self.personal_name:
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print(" " * indent, f"Personal name: {self.personal_name}")
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if self.defense:
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print(" " * indent, f"Defense: {self.defense}")
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if self.durability is not None:
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print(
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" " * indent,
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f"Durability: {self.durability} out of {self.max_durability}",
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)
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if self.sockets:
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print(" " * indent, f"Num Sockets: {self.sockets}")
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if self.quantity:
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print(" " * indent, f"Quantity: {self.quantity}")
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if with_raw:
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print(" " * indent, "Raw Item Data:")
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bits = bitarray(endian="little")
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@@ -136,3 +154,11 @@ def lookup_basetype(code: str) -> dict:
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with open(os.path.join(_data_path, "items.json")) as f:
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_basetype_map = json.load(f)
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return _basetype_map[code]
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def lookup_affix(code: int) -> dict:
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global _affix_map
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if _affix_map is None:
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with open(os.path.join(_data_path, "affixes.json")) as f:
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_affix_map = json.load(f)
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return _affix_map[str(code)]
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@@ -2,7 +2,14 @@ import struct
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from bitarray import bitarray
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from bitarray.util import ba2int
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from d2warehouse.stash import Stash, StashTab
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from d2warehouse.item import Affix, Item, LowQualityType, Quality, lookup_basetype
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from d2warehouse.item import (
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Affix,
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Item,
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LowQualityType,
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Quality,
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lookup_affix,
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lookup_basetype,
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)
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import d2warehouse.huffman as huffman
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STASH_TAB_MAGIC = b"\x55\xAA\x55\xAA"
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@@ -138,12 +145,12 @@ def parse_item(data: bytes) -> tuple[bytes, Item]:
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item.inherent, inherent_end = parse_inherent_mod(bits[graphic_end:])
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inherent_end += graphic_end
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print("in", inherent_end)
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item, quality_end = parse_quality_data(bits[inherent_end:], item)
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quality_end += inherent_end
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if item.is_runeword:
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item.runeword_id, runeword_end = parse_runeword(bits[quality_end:], item)
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runeword_end += quality_end
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else:
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runeword_end = quality_end
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@@ -151,12 +158,17 @@ def parse_item(data: bytes) -> tuple[bytes, Item]:
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item.personal_name, personalized_end = parse_personalization(
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bits[runeword_end:], item
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)
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personalized_end += runeword_end
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else:
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personalized_end = runeword_end
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item, itemtype_end = parse_basetype_data(bits[personalized_end:], item)
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item, itembase_end = parse_basetype_data(bits[personalized_end:], item)
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itembase_end += personalized_end
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extended_byte_size = int((itemtype_end + 7) / 8)
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item, enchantments_end = parse_enchantments(bits[itembase_end:], item)
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enchantments_end += itembase_end
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extended_byte_size = int((enchantments_end + 7) / 8)
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print("extended size", extended_byte_size)
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item.raw_data = data[:]
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@@ -271,28 +283,115 @@ def parse_basetype_data(bits: bitarray, item: Item) -> tuple[Item, int]:
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cls = lookup_basetype(item.kind)["class"]
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ptr = 0
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if cls == "tome":
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ptr += 5 # unknown field
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# Unknown bit here, supposedly 96 bits of realm data?? follow if set
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if bits[ptr : ptr + 1]:
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print("Unknown bit set, realm data follows?")
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# ptr += 96 -- doesnt seem right
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ptr += 1
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if cls == "armor":
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item.defense = ba2int(bits[0:10]) + 10
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ptr += 10
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item.defense = ba2int(bits[ptr : ptr + 11]) - 10
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ptr += 11
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if cls in ["armor", "weapon"]:
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item.max_durability = ba2int(bits[ptr : ptr + 8])
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ptr += 8
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if item.max_durability > 0:
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item.durability = ba2int(bits[ptr : ptr + 8])
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ptr += 16
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ptr += 8 + 1 # uknown bit after durability
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if cls in ["tome", "stackable"]:
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item.quantity = ba2int(bits[ptr : ptr + 9])
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ptr += 9
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if item.is_socketed:
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item.sockets = ba2int(bits[ptr : ptr + 4])
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ptr += 4
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if cls == "tome":
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ptr += 5 # unknown field
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return item, ptr
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if cls in ["tome", "stackable"]:
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item.quality = ba2int(bits[ptr : ptr + 9])
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ptr += 9
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def parse_enchantments(bits: bitarray, item: Item) -> tuple[Item, int]:
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ptr = 0
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if item.quality == Quality.SET:
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val = ba2int(bits[0:5])
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# credit to https://github.com/nokka/d2s/blob/426ae713940b7474a5f7872f16dddb02ced8a241/item.go#L1139
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# for table
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table = {
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0: 0,
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1: 1,
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2: 1,
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3: 2,
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4: 1,
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6: 2,
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7: 3,
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10: 2,
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12: 2,
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15: 4,
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31: 5,
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}
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num_lists = 1 + table[val]
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ptr += 5
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else:
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num_lists = 1
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while num_lists > 0:
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affixes, ptr = parse_enchantment_list(bits[ptr:])
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num_lists -= 1
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for i, affix in enumerate(affixes):
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# TODO: this works for magic, rare & crafted. But set & unique items do not have
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# names specified in the save data, but do instead need to be read from data files
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# to know if the mod is prefix or suffix. For now we add them all to prefixes.
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# TODO: Also note, that sets have lists of mods they get from the set. Which should go
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# seperately (assuming they are in the data files when not equipped...?)
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if item.quality in [Quality.UNIQUE, Quality.SET]:
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item.prefixes.append(Affix(name_id=0))
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mod = item.prefixes[-1]
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else:
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# TODO: Here we assume that they are the same ordering as previously
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mod = (
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item.prefixes[i]
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if i < len(item.prefixes)
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else item.suffixes[i - len(item.prefixes)]
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)
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mod.stat_id = affix.stat_id
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mod.stat_values = affix.stat_values
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mod.stat_text = affix.stat_text
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return item, ptr
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def parse_enchantment_list(bits: bitarray) -> tuple[list[Affix], int]:
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ptr = 0 # what is all this data?
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affixes = []
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while True:
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id = ba2int(bits[ptr : ptr + 9])
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ptr += 9
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if id == 0x1FF:
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break
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print("id", id)
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affix = lookup_affix(id)
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values = []
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for b in affix["bits"]:
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print("bits", b)
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values.append(ba2int(bits[ptr : ptr + b]))
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ptr += b
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values = [v - affix["bias"] for v in values]
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text = affix["text"]
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affixes.append(Affix(name_id=0, stat_id=id, stat_values=values, stat_text=text))
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return affixes, ptr
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def parse_items(data: bytes) -> list[Item]:
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data = parse_fixed(data, ITEM_DATA_MAGIC)
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data, num = parse_u16(data)
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