Add writing of filter rules
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76
example.filter
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76
example.filter
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Show
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BaseType "Mal" "Ist" "Gul" "Vex" "Ohm" "Lo" "Sur" "Ber" "Jah" "Cham" "Zod"
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Class "Rune"
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AddVfx Beam
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AddVfx Glitter
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AddVfx Flash
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Hide
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BaseType "Gas" "Thawing" "Antidote" "Fulminating" "Exploding" "Oil" "Stamina"
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Class "Potion"
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Rename
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BaseType "Small Charm" "Grand Charm"
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To "** $BaseType$ **"
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Rename
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BaseType == "Dusk Shroud" "Mage Plate" "Archon Plate" "Vortex Shield" "Sacred Targe" "Monarch" "Phase Blade" "Berserker Axe"
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To "++ $BaseType$ ++"
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Rename
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BaseType == "Thresher" "Cryptic Axe" "Colossus Voulge" "Giant Thresher" "Sacred Armor" "Lacquered Plate" "Hellforge Plate" "Kraken Shell" "Balrog Skin" "Boneweave" "Great Hauberk" "Loricated Mail"
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To "[eth?] $BaseType$"
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# Healing Potions
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Rename
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BaseType == "Minor Healing Potion"
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To "hp1"
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TextColor Red
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Rename
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BaseType == "Light Healing Potion"
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To "hp2"
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TextColor Red
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Rename
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BaseType == "Healing Potion"
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To "hp3"
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TextColor Red
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Rename
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BaseType == "Greater Healing Potion"
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To "hp4"
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TextColor Red
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Rename
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BaseType == "Super Healing Potion"
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To "HP5"
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TextColor Red
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# Mana Potions
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Rename
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BaseType == "Minor Mana Potion"
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To "mp1"
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TextColor Blue
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Rename
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BaseType == "Light Mana Potion"
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To "mp2"
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TextColor Blue
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Rename
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BaseType == "Mana Potion"
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To "mp3"
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TextColor Blue
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Rename
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BaseType == "Greater Mana Potion"
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To "mp4"
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TextColor Blue
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Rename
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BaseType == "Super Mana Potion"
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To "MP5"
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TextColor Blue
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# Rejuvenation Potions
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Rename
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BaseType == "Rejuvenation Potion"
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To "rp"
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TextColor Purple
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Rename
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BaseType == "Full Rejuvenation Potion"
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To "** FP **"
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TextColor Purple
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