Author SHA1 Message Date
Andreas 99f3a10ede Make status colors configurable
The aura based status colors can now be configured in frames.lua. This
is important in TBC where some healers don't care about e.g. magic
debuffs.
2026-10-29 12:00:51 +01:00
3 changed files with 6 additions and 64 deletions

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-14
View File
@@ -90,17 +90,3 @@ function StatusBar:SetColor(r, g, b)
self.bg:SetVertexColor(0.2 * r, 0.2 * g, 0.2 * b)
end
end
function StatusBar:SetAlpha(alpha)
self.bar:SetAlpha(alpha)
end
function StatusBar:GetColor()
local r, g, b = self.bar:GetStatusBarColor()
return r, g, b
end
function StatusBar:AttachTo(statusBar, point, relativePoint)
self.bar:ClearAllPoints()
self.bar:SetPoint(point, statusBar.bar:GetStatusBarTexture(), relativePoint)
end
+4 -48
View File
@@ -97,18 +97,14 @@ function UnitFrame:Init(unit, config)
self.hp = StatusBar:new(self, width, height, 0, true, texture, texture)
self.power = StatusBar:new(self, width, 6, 3, false, texture, texture)
self.power = StatusBar:new(self, width, 6, 2, false, texture, texture)
self.power:Hide()
self.incomingHeals = StatusBar:new(self, width, height, 1, true, texture)
self.incomingHeals:AttachTo(self.hp, "TOPLEFT", "TOPRIGHT")
self.incomingHeals:Hide()
self.absorb = StatusBar:new(self, width, height, 2, true, texture_top)
self.absorb = StatusBar:new(self, width, height, 1, true, texture_top)
self.absorb:SetColor(unpack(colors.absorb))
self.absorb:SetFillStyle(Enum.StatusBarFillStyle.Reverse)
self.shield = StatusBar:new(self, width, height, 2, true, texture_bot)
self.shield = StatusBar:new(self, width, height, 1, true, texture_bot)
self.shield:SetColor(unpack(colors.shield))
self.shield:SetRange(0, 1)
self.shield:SetValue(0.6)
@@ -448,7 +444,6 @@ function UnitFrame:RegisterEvents()
secure:RegisterUnitEvent("UNIT_NAME_UPDATE", unit)
secure:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", unit)
secure:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", unit)
secure:RegisterUnitEvent("UNIT_HEAL_PREDICTION", unit)
end
-- returns whether or not the unit guid has changed since the last call to this
@@ -509,7 +504,6 @@ function UnitFrame:UNIT_HEALTH()
end
self:UpdateHealth()
self:UpdateHealthColor()
self:UpdateIncomingHeals()
end
function UnitFrame:UNIT_MAXHEALTH()
@@ -519,15 +513,6 @@ function UnitFrame:UNIT_MAXHEALTH()
end
self:UpdateHealth()
self:UpdateHealthColor()
self:UpdateIncomingHeals()
end
function UnitFrame:UNIT_HEAL_PREDICTION()
if self:HasUnitChanged() then
self:UpdateAll(true)
return
end
self:UpdateIncomingHeals()
end
function UnitFrame:UNIT_TARGET()
@@ -552,20 +537,10 @@ function UnitFrame:UNIT_POWER_UPDATE()
self:UpdatePower()
end
function UnitFrame:GetRole(role)
function UnitFrame:UpdateRole(role)
if role == nil then
role = UnitGroupRolesAssigned(self.unit)
end
if GetPartyAssignment("MAINTANK", self.unit) then
role = "TANK"
end
return role
end
function UnitFrame:UpdateRole(role)
role = self:GetRole(role)
if role == "HEALER" then
self:EnablePower(Enum.PowerType.Mana)
elseif role == "TANK" and select(3, UnitClass(self.unit)) == 6 then
@@ -618,7 +593,6 @@ function UnitFrame:UpdateAll(unitChanged)
end
self:UpdateHealth()
self:UpdateHealthColor()
self:UpdateIncomingHeals()
self:UpdateAbsorb()
self:UpdateShield()
self:UpdateRange()
@@ -716,21 +690,3 @@ function UnitFrame:UpdateName()
end
self.name:SetText(utf8_truncate((UnitName(self.unit)), 5))
end
function UnitFrame:UpdateIncomingHeals()
local incoming = UnitGetIncomingHeals(self.unit) or 0
local health = UnitHealth(self.unit)
local maxHealth = UnitHealthMax(self.unit)
incoming = math.min(incoming, maxHealth - health)
if incoming <= 0 then
self.incomingHeals:Hide()
else
local r, g, b = self.hp:GetColor()
self.incomingHeals:SetColor(r, g, b)
self.incomingHeals:SetAlpha(0.4)
self.incomingHeals:SetRange(0, maxHealth)
self.incomingHeals:SetValue(incoming)
self.incomingHeals:Show()
end
end
+2 -2
View File
@@ -53,8 +53,8 @@ local function UnitFrameDefaultCompare(lhs, rhs)
end
-- tank < healer < damage < ?
local lrole = RoleValue(lhs:GetRole())
local rrole = RoleValue(rhs:GetRole())
local lrole = RoleValue(UnitGroupRolesAssigned(lunit))
local rrole = RoleValue(UnitGroupRolesAssigned(runit))
if lrole ~= rrole then
return lrole < rrole