Author SHA1 Message Date
Andreas 0569c100a1 Make status colors configurable
The aura based status colors can now be configured in frames.lua. This
is important in TBC where some healers don't care about e.g. magic
debuffs.
2026-10-31 11:59:51 +00:00
Andreas 4567bea3f9 Override role as TANK based on MT assignments
This is particularly helpful in fights like High King Maulgar,
Illidari Council or Kael'Thas where a DPS player is temporarily
made into a tank.
2026-10-29 12:54:24 +01:00
Andreas 949e3686aa Update config with TBC druid settings 2026-10-29 09:52:17 +01:00
omicron 76851011fe Fix font and status bars to use new API arguments 2026-10-29 09:28:49 +01:00
omicron 7f3269949f Add multiple spell ids support to AuraTrigger
Before AuraTrigger only supported a single spell id but now multiple
spells can activate the same trigger.

Related changes:
- Change the glue between AuraList and AuraTrigger to match this new functionality.
- Update the default frame config
2026-10-29 09:28:49 +01:00
omicron b9f1bad81d Replace Trigger:SetState by Trigger:SetStateAndData
Update the use of the old API in most triggers except AuraTrigger. This
means the code isn't in a working state at this commit.
2026-10-29 09:28:48 +01:00
omicron 80859c1e44 Change the sort algorithm to use UnitExist instead of frame:IsShown
When UNIT_PET fires, pet units will exist but the UnitWatch will not yet
have shown the frame.
2026-10-29 09:28:48 +01:00
omicron 575e829025 Make UnitGroup trigger sort on UNIT_PET 2026-10-29 09:28:48 +01:00
omicron b473f7bf3d Add raid pets to the hardcoded configuration 2026-10-29 09:28:48 +01:00
omicron 14aeb2c43e Fixed typos and logic error in UnitFrame:Disable
This function is currently unused so these changes are not tested. The
Disable function now always hides the UnitFrame and calls
UnregisterUnitWatch with the correct parameters.
2026-10-29 09:28:47 +01:00
omicron 991bc5d0fe Fix type in AuraList:UpdateAura
Due to a typo AuraTrigger:UpdateAura always received nil as its first
(before) parameter. This parameter is currently unused so it did not
trigger an error.
2026-10-29 09:28:47 +01:00
omicron 2a24e64554 update config for TBC shaman play 2026-10-29 09:28:47 +01:00
3 changed files with 206 additions and 97 deletions

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+175
View File
@@ -26,9 +26,12 @@ local colors = {
disease = { 0.4, 0.2, 0.0 },
poison = { 0.0, 0.7, 0.7 },
curse = { 0.7, 0.0, 0.7 },
immune = { 0.0, 0.2, 0.4 },
bomb = { 1.0, 0.7, 0.7 },
red = { 1, 0, 0 },
blue = { 0.4, 0.4, 1 },
light_blue = { 0.7, 0.7, 1 },
green = { 0.2, 0.9, 0.2 },
}
---@param list number[]
@@ -43,6 +46,9 @@ end
local AURAS_PRIEST_RENEW = set({ 139, 6074, 6075, 6076, 6077, 6078, 10927, 10928, 10929, 25315, 25221, 25222 })
local AURAS_PRIEST_PWS = set({ 17, 592, 600, 3747, 6065, 6066, 10898, 10899, 10900, 10901, 25217, 25218 })
local AURAS_DRUID_LIFEBLOOM = set({ 33763 })
local AURAS_DRUID_REJUV = set({ 774, 1058, 1430, 2090, 2091, 3627, 8910, 9839, 9840, 9841, 25299, 26981, 26982 })
local AURAS_DRUID_REGROWTH = set({ 8936, 8938, 8939, 8940, 8941, 9750, 9856, 9857, 9858, 26980 })
local function RangeConfig()
local _, class = UnitClass("player")
@@ -58,6 +64,12 @@ local function RangeConfig()
enemy = "Smite",
fade = 0.2,
}
elseif class == "DRUID" then
return {
friendly = "Rejuvenation",
enemy = "Wrath",
fade = 0.2,
}
else
return {
fade = 0.2,
@@ -173,6 +185,66 @@ local function MouseConfig()
data = "/cast [@UNIT,help]Leap of Faith;\n/stopspelltarget",
},
}
elseif class == "DRUID" then
return {
-- No modifier
{ button = "mouse1", mods = {}, kind = "target" },
{
button = "mouse2",
mods = {},
kind = "macro",
data = "/use [@UNIT,help]Rejuvenation",
},
{
button = "wheel-up",
mods = {},
kind = "macro",
data = "/use [@UNIT,help]Lifebloom",
},
{
button = "wheel-down",
mods = {},
kind = "macro",
data = "/use [@UNIT,help]Regrowth",
},
-- ctrl
{
button = "wheel-up",
mods = { ctrl = true },
kind = "macro",
data = "/use [@UNIT,help]Abolish Poison"
},
{
button = "wheel-down",
mods = { ctrl = true },
kind = "macro",
data = "/use [@UNIT,help]Remove Curse"
},
-- alt
{
button = "mouse1",
mods = { alt = true },
kind = "macro",
data = "/use [@UNIT,help]Innervate",
},
{
button = "mouse2",
mods = { alt = true },
kind = "macro",
data = "/use [@UNIT,dead,help]Rebirth",
},
-- Shift
{
button = "wheel-down",
mods = { shift = true },
kind = "macro",
data = "/use [@UNIT,help]Swiftmend",
},
{ button = "mouse2", mods = { shift = true }, kind = "togglemenu" },
}
elseif class == "MONK" then
return {
-- No modifier
@@ -447,6 +519,64 @@ local function TriggerClassConfig()
},
},
}
elseif class == "DRUID" then
return {
{
kind = "AuraTrigger",
spellIds = AURAS_DRUID_LIFEBLOOM,
own = true, -- Lifebloom
indicator = {
kind = "SquareIndicator",
size = 17,
point = "BOTTOMLEFT",
x = 3,
y = 3,
color = colors.green,
showStacks = true,
fadeTime = 7.0,
flashTime = 2,
},
},
{
kind = "AuraTrigger",
spellIds = AURAS_DRUID_REGROWTH,
own = true, -- Regrowth
indicator = {
kind = "SquareIndicator",
size = 17,
point = "BOTTOMLEFT",
x = 22,
y = 3,
color = colors.yellow,
fadeTime = 21.0,
},
},
{
kind = "AuraTrigger",
spellIds = AURAS_DRUID_REJUV,
own = true, -- Rejuvenation
indicator = {
kind = "SquareIndicator",
size = 17,
point = "BOTTOMLEFT",
x = 41,
y = 3,
color = colors.violet,
fadeTime = 12.0,
},
},
{
kind = "StatusTrigger",
status = "Burn",
invert = false,
indicator = {
kind = "BorderIndicator",
thickness = 3.0,
color = colors.red,
level = 0,
},
},
}
elseif class == "PALADIN" then
return {
{
@@ -705,6 +835,51 @@ local function TriggerConfig()
return triggers
end
local function StatusColorClassConfig()
local _, class = UnitClass("player")
if class == "DRUID" then
return {
{ status = "Curse", color = colors.curse },
{ status = "Poison", color = colors.poison },
}
elseif class == "MAGE" then
return {
{ status = "Curse", color = colors.curse },
}
elseif class == "PALADIN" then
return {
{ status = "Magic", color = colors.magic },
{ status = "Poison", color = colors.poison },
{ status = "Disease", color = colors.disease },
}
elseif class == "PRIEST" then
return {
{ status = "Magic", color = colors.magic },
{ status = "Disease", color = colors.disease },
}
elseif class == "SHAMAN" then
return {
{ status = "Poison", color = colors.poison },
{ status = "Disease", color = colors.disease },
}
end
return {}
end
local function StatusColorConfig()
local statusColors = {
{ status = "Immune", color = colors.immune },
{ status = "Bomb", color = colors.bomb },
}
for _, entry in ipairs(StatusColorClassConfig()) do
table.insert(statusColors, entry)
end
return statusColors
end
local types = omif.GetModule("types")
local UnitFrame = types.UnitFrame
local UnitGroup = types.UnitGroup
+29 -95
View File
@@ -50,12 +50,6 @@ local colors = {
low = { 1.0, 0.0, 0 },
offline = { 0.7, 0.7, 0.7 },
dead = { 0.7, 0.7, 0.7 },
magic = { 0.4, 0.4, 1.0 },
disease = { 0.4, 0.2, 0.0 },
poison = { 0.0, 0.7, 0.7 },
curse = { 0.7, 0.0, 0.7 },
immune = { 0.0, 0.2, 0.4 },
bomb = { 1.0, 0.7, 0.7 },
cyan = { 0.0, 0.8, 0.8 },
white = { 1.0, 1.0, 1.0 },
shield = { 0.85, 0.95, 1.0 },
@@ -90,6 +84,8 @@ function UnitFrame:Init(unit, config)
self.rangeEnemy = config.range.enemy
self.rangeFade = config.range.fade
self.statusColors = config.statusColors
local secure = self:CreateSecureFrame(width, height)
secure:Hide()
@@ -126,8 +122,6 @@ function UnitFrame:Init(unit, config)
self:CreateTriggers(config.triggers)
self:InitDebuffs()
self:RegisterEvents()
self:Enable()
end
@@ -493,74 +487,6 @@ function UnitFrame:GROUP_ROSTER_UPDATE()
end
end
-- FIXME: This is a total hack job, just quickly want to get debuffs rendering on my unit frames to learn new dungeons
function UnitFrame:InitDebuffs()
local icons = {}
self.debuffIndicators = icons
for i = 1, 5 do
local icon = IconIndicator:new(self, 17, "BOTTOMRIGHT", -2 - (i - 1) * 19, 2, true, 10.0, nil, true)
icons[i] = icon
end
end
local ignoredDebuffs = {
[57723] = true, -- Sated, shaman lust debuff (alliance)
[57724] = true, -- Sated, shaman lust debuff (horde)
[80354] = true, -- Temporal displacement
[390435] = true, -- Exhausstion
[264689] = true, -- Fatigued
[87024] = true, -- Cauterized
[45181] = true, -- Cheated Death
[41425] = true, -- hypothermia
[124275] = true, -- Light stagger
[124274] = true, -- moderate stagger
[124273] = true, -- heavy stagger
[25771] = true, -- Forbearance
[456447] = true, -- Battle-Scarred Veteran
[382912] = true, -- Well-Honed Instincts
[1223611] = true, -- Ethereal Exhaustion
[456779] = true, -- Will of the Dawn
[448005] = true, -- Light of the Martyr
[157131] = true, -- Recently Saved by the Light
[387847] = true,
[206151] = true, -- Challenger's Burden
[113942] = true, -- Demonic Gateway
[1216943] = true, -- void pulsar
[462661] = true, -- Voidbinding
[1239229] = true, -- k'areshi surge
[449042] = true, -- Radiant Light
-- blood draw
}
function UnitFrame:UpdateDebuffs()
local auras = {}
local i = 1
while #auras < 5 do
local aura = C_UnitAuras.GetAuraDataByIndex(self.unit, i, "HARMFUL")
if aura == nil then
break
end
if not ignoredDebuffs[aura.spellId] then
table.insert(auras, aura)
end
i = i + 1
end
for i = 1, 5 do
local aura = auras[i]
local icon = self.debuffIndicators[i]
if aura then
if icon.frame then
icon:Update(aura)
else
icon:Show(aura)
end
elseif icon.frame then
icon:Hide()
end
end
end
function UnitFrame:UNIT_AURA(unit, info)
if self:HasUnitChanged() then
self:UpdateAll(true)
@@ -569,8 +495,6 @@ function UnitFrame:UNIT_AURA(unit, info)
if self.auras:Update(info) then
self:UpdateHealthColor()
end
self:UpdateDebuffs()
end
function UnitFrame:UNIT_HEALTH()
@@ -613,10 +537,20 @@ function UnitFrame:UNIT_POWER_UPDATE()
self:UpdatePower()
end
function UnitFrame:UpdateRole(role)
function UnitFrame:GetRole(role)
if role == nil then
role = UnitGroupRolesAssigned(self.unit)
end
if GetPartyAssignment("MAINTANK", self.unit) then
role = "TANK"
end
return role
end
function UnitFrame:UpdateRole(role)
role = self:GetRole(role)
if role == "HEALER" then
self:EnablePower(Enum.PowerType.Mana)
elseif role == "TANK" and select(3, UnitClass(self.unit)) == 6 then
@@ -674,7 +608,6 @@ function UnitFrame:UpdateAll(unitChanged)
self:UpdateRange()
self:UpdateName()
self:UpdateRole() -- Also calls UpdatePower if power is visible
self:UpdateDebuffs()
end
function UnitFrame:UpdateHealth()
@@ -725,23 +658,24 @@ function UnitFrame:UpdateHealthColor()
if not isFriend then
self.hp:SetColor(unpack(colors.hostile))
elseif self.auras.statusCount["Immune"] then
self.hp:SetColor(unpack(colors.immune))
elseif self.auras.statusCount["Bomb"] then
self.hp:SetColor(unpack(colors.bomb))
elseif self.auras.statusCount["Magic"] then
self.hp:SetColor(unpack(colors.magic))
elseif self.auras.statusCount["Curse"] then
self.hp:SetColor(unpack(colors.curse))
elseif self.auras.statusCount["Poison"] then
self.hp:SetColor(unpack(colors.poison))
elseif self.auras.statusCount["Disease"] then
self.hp:SetColor(unpack(colors.disease))
elseif isFriend and UnitIsDead(unit) then
return
end
local statusColor = nil
for _, entry in ipairs(self.statusColors) do
if self.auras.statusCount[entry.status] then
statusColor = entry.color
break
end
end
if statusColor then
self.hp:SetColor(unpack(statusColor))
elseif UnitIsDead(unit) then
self.hp:SetColor(unpack(colors.dead))
elseif isFriend and pct >= 0.90 then
elseif pct >= 0.90 then
self.hp:SetColor(unpack(colors.healthy))
elseif isFriend and pct >= 0.75 then
elseif pct >= 0.75 then
local progress = (pct - 0.75) / (0.90 - 0.75)
self.hp:SetInterpolatedColor(colors.mid, colors.high, progress)
else
+2 -2
View File
@@ -53,8 +53,8 @@ local function UnitFrameDefaultCompare(lhs, rhs)
end
-- tank < healer < damage < ?
local lrole = RoleValue(UnitGroupRolesAssigned(lunit))
local rrole = RoleValue(UnitGroupRolesAssigned(runit))
local lrole = RoleValue(lhs:GetRole())
local rrole = RoleValue(rhs:GetRole())
if lrole ~= rrole then
return lrole < rrole