forked from wow/OmicronFrames
Compare commits
2
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
5823bf839c | ||
|
|
0569c100a1 |
No files matched your search
@@ -26,6 +26,8 @@ local colors = {
|
||||
disease = { 0.4, 0.2, 0.0 },
|
||||
poison = { 0.0, 0.7, 0.7 },
|
||||
curse = { 0.7, 0.0, 0.7 },
|
||||
immune = { 0.0, 0.2, 0.4 },
|
||||
bomb = { 1.0, 0.7, 0.7 },
|
||||
red = { 1, 0, 0 },
|
||||
blue = { 0.4, 0.4, 1 },
|
||||
light_blue = { 0.7, 0.7, 1 },
|
||||
@@ -833,6 +835,51 @@ local function TriggerConfig()
|
||||
return triggers
|
||||
end
|
||||
|
||||
local function StatusColorClassConfig()
|
||||
local _, class = UnitClass("player")
|
||||
if class == "DRUID" then
|
||||
return {
|
||||
{ status = "Curse", color = colors.curse },
|
||||
{ status = "Poison", color = colors.poison },
|
||||
}
|
||||
elseif class == "MAGE" then
|
||||
return {
|
||||
{ status = "Curse", color = colors.curse },
|
||||
}
|
||||
elseif class == "PALADIN" then
|
||||
return {
|
||||
{ status = "Magic", color = colors.magic },
|
||||
{ status = "Poison", color = colors.poison },
|
||||
{ status = "Disease", color = colors.disease },
|
||||
}
|
||||
elseif class == "PRIEST" then
|
||||
return {
|
||||
{ status = "Magic", color = colors.magic },
|
||||
{ status = "Disease", color = colors.disease },
|
||||
}
|
||||
elseif class == "SHAMAN" then
|
||||
return {
|
||||
{ status = "Poison", color = colors.poison },
|
||||
{ status = "Disease", color = colors.disease },
|
||||
}
|
||||
end
|
||||
|
||||
return {}
|
||||
end
|
||||
|
||||
local function StatusColorConfig()
|
||||
local statusColors = {
|
||||
{ status = "Immune", color = colors.immune },
|
||||
{ status = "Bomb", color = colors.bomb },
|
||||
}
|
||||
|
||||
for _, entry in ipairs(StatusColorClassConfig()) do
|
||||
table.insert(statusColors, entry)
|
||||
end
|
||||
|
||||
return statusColors
|
||||
end
|
||||
|
||||
local types = omif.GetModule("types")
|
||||
local UnitFrame = types.UnitFrame
|
||||
local UnitGroup = types.UnitGroup
|
||||
|
||||
@@ -90,3 +90,17 @@ function StatusBar:SetColor(r, g, b)
|
||||
self.bg:SetVertexColor(0.2 * r, 0.2 * g, 0.2 * b)
|
||||
end
|
||||
end
|
||||
|
||||
function StatusBar:SetAlpha(alpha)
|
||||
self.bar:SetAlpha(alpha)
|
||||
end
|
||||
|
||||
function StatusBar:GetColor()
|
||||
local r, g, b = self.bar:GetStatusBarColor()
|
||||
return r, g, b
|
||||
end
|
||||
|
||||
function StatusBar:AttachTo(statusBar, point, relativePoint)
|
||||
self.bar:ClearAllPoints()
|
||||
self.bar:SetPoint(point, statusBar.bar:GetStatusBarTexture(), relativePoint)
|
||||
end
|
||||
+55
-24
@@ -50,12 +50,6 @@ local colors = {
|
||||
low = { 1.0, 0.0, 0 },
|
||||
offline = { 0.7, 0.7, 0.7 },
|
||||
dead = { 0.7, 0.7, 0.7 },
|
||||
magic = { 0.4, 0.4, 1.0 },
|
||||
disease = { 0.4, 0.2, 0.0 },
|
||||
poison = { 0.0, 0.7, 0.7 },
|
||||
curse = { 0.7, 0.0, 0.7 },
|
||||
immune = { 0.0, 0.2, 0.4 },
|
||||
bomb = { 1.0, 0.7, 0.7 },
|
||||
cyan = { 0.0, 0.8, 0.8 },
|
||||
white = { 1.0, 1.0, 1.0 },
|
||||
shield = { 0.85, 0.95, 1.0 },
|
||||
@@ -90,6 +84,8 @@ function UnitFrame:Init(unit, config)
|
||||
self.rangeEnemy = config.range.enemy
|
||||
self.rangeFade = config.range.fade
|
||||
|
||||
self.statusColors = config.statusColors
|
||||
|
||||
local secure = self:CreateSecureFrame(width, height)
|
||||
secure:Hide()
|
||||
|
||||
@@ -101,14 +97,18 @@ function UnitFrame:Init(unit, config)
|
||||
|
||||
self.hp = StatusBar:new(self, width, height, 0, true, texture, texture)
|
||||
|
||||
self.power = StatusBar:new(self, width, 6, 2, false, texture, texture)
|
||||
self.power = StatusBar:new(self, width, 6, 3, false, texture, texture)
|
||||
self.power:Hide()
|
||||
|
||||
self.absorb = StatusBar:new(self, width, height, 1, true, texture_top)
|
||||
self.incomingHeals = StatusBar:new(self, width, height, 1, true, texture)
|
||||
self.incomingHeals:AttachTo(self.hp, "TOPLEFT", "TOPRIGHT")
|
||||
self.incomingHeals:Hide()
|
||||
|
||||
self.absorb = StatusBar:new(self, width, height, 2, true, texture_top)
|
||||
self.absorb:SetColor(unpack(colors.absorb))
|
||||
self.absorb:SetFillStyle(Enum.StatusBarFillStyle.Reverse)
|
||||
|
||||
self.shield = StatusBar:new(self, width, height, 1, true, texture_bot)
|
||||
self.shield = StatusBar:new(self, width, height, 2, true, texture_bot)
|
||||
self.shield:SetColor(unpack(colors.shield))
|
||||
self.shield:SetRange(0, 1)
|
||||
self.shield:SetValue(0.6)
|
||||
@@ -448,6 +448,7 @@ function UnitFrame:RegisterEvents()
|
||||
secure:RegisterUnitEvent("UNIT_NAME_UPDATE", unit)
|
||||
secure:RegisterUnitEvent("UNIT_ABSORB_AMOUNT_CHANGED", unit)
|
||||
secure:RegisterUnitEvent("UNIT_HEAL_ABSORB_AMOUNT_CHANGED", unit)
|
||||
secure:RegisterUnitEvent("UNIT_HEAL_PREDICTION", unit)
|
||||
end
|
||||
|
||||
-- returns whether or not the unit guid has changed since the last call to this
|
||||
@@ -508,6 +509,7 @@ function UnitFrame:UNIT_HEALTH()
|
||||
end
|
||||
self:UpdateHealth()
|
||||
self:UpdateHealthColor()
|
||||
self:UpdateIncomingHeals()
|
||||
end
|
||||
|
||||
function UnitFrame:UNIT_MAXHEALTH()
|
||||
@@ -517,6 +519,15 @@ function UnitFrame:UNIT_MAXHEALTH()
|
||||
end
|
||||
self:UpdateHealth()
|
||||
self:UpdateHealthColor()
|
||||
self:UpdateIncomingHeals()
|
||||
end
|
||||
|
||||
function UnitFrame:UNIT_HEAL_PREDICTION()
|
||||
if self:HasUnitChanged() then
|
||||
self:UpdateAll(true)
|
||||
return
|
||||
end
|
||||
self:UpdateIncomingHeals()
|
||||
end
|
||||
|
||||
function UnitFrame:UNIT_TARGET()
|
||||
@@ -607,6 +618,7 @@ function UnitFrame:UpdateAll(unitChanged)
|
||||
end
|
||||
self:UpdateHealth()
|
||||
self:UpdateHealthColor()
|
||||
self:UpdateIncomingHeals()
|
||||
self:UpdateAbsorb()
|
||||
self:UpdateShield()
|
||||
self:UpdateRange()
|
||||
@@ -662,23 +674,24 @@ function UnitFrame:UpdateHealthColor()
|
||||
|
||||
if not isFriend then
|
||||
self.hp:SetColor(unpack(colors.hostile))
|
||||
elseif self.auras.statusCount["Immune"] then
|
||||
self.hp:SetColor(unpack(colors.immune))
|
||||
elseif self.auras.statusCount["Bomb"] then
|
||||
self.hp:SetColor(unpack(colors.bomb))
|
||||
elseif self.auras.statusCount["Magic"] then
|
||||
self.hp:SetColor(unpack(colors.magic))
|
||||
elseif self.auras.statusCount["Curse"] then
|
||||
self.hp:SetColor(unpack(colors.curse))
|
||||
elseif self.auras.statusCount["Poison"] then
|
||||
self.hp:SetColor(unpack(colors.poison))
|
||||
elseif self.auras.statusCount["Disease"] then
|
||||
self.hp:SetColor(unpack(colors.disease))
|
||||
elseif isFriend and UnitIsDead(unit) then
|
||||
return
|
||||
end
|
||||
|
||||
local statusColor = nil
|
||||
for _, entry in ipairs(self.statusColors) do
|
||||
if self.auras.statusCount[entry.status] then
|
||||
statusColor = entry.color
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if statusColor then
|
||||
self.hp:SetColor(unpack(statusColor))
|
||||
elseif UnitIsDead(unit) then
|
||||
self.hp:SetColor(unpack(colors.dead))
|
||||
elseif isFriend and pct >= 0.90 then
|
||||
elseif pct >= 0.90 then
|
||||
self.hp:SetColor(unpack(colors.healthy))
|
||||
elseif isFriend and pct >= 0.75 then
|
||||
elseif pct >= 0.75 then
|
||||
local progress = (pct - 0.75) / (0.90 - 0.75)
|
||||
self.hp:SetInterpolatedColor(colors.mid, colors.high, progress)
|
||||
else
|
||||
@@ -703,3 +716,21 @@ function UnitFrame:UpdateName()
|
||||
end
|
||||
self.name:SetText(utf8_truncate((UnitName(self.unit)), 5))
|
||||
end
|
||||
|
||||
function UnitFrame:UpdateIncomingHeals()
|
||||
local incoming = UnitGetIncomingHeals(self.unit) or 0
|
||||
local health = UnitHealth(self.unit)
|
||||
local maxHealth = UnitHealthMax(self.unit)
|
||||
incoming = math.min(incoming, maxHealth - health)
|
||||
|
||||
if incoming <= 0 then
|
||||
self.incomingHeals:Hide()
|
||||
else
|
||||
local r, g, b = self.hp:GetColor()
|
||||
self.incomingHeals:SetColor(r, g, b)
|
||||
self.incomingHeals:SetAlpha(0.4)
|
||||
self.incomingHeals:SetRange(0, maxHealth)
|
||||
self.incomingHeals:SetValue(incoming)
|
||||
self.incomingHeals:Show()
|
||||
end
|
||||
end
|
||||
Reference in new issue
Block a user